

Other infected, such as Virals, Night Walkers, Gas Tanks etcetera cannot and will not be affected by this in anyway as they do not have a grab attack as such, instead hitting/punching and clawing the player. The Escape skill only works if grabbed by a Biter.
#Dying light trainer level up upgrade
It is worth noting that unless the player has the Instant Escape upgrade for this base skill, the player will always sustain damage from the Biter grabbing them - Having the Instant Escape upgrade means less than a second of being grabbed and not taking any damage during the grab at all. This can be extended upon with an upgrade to the Escape part of the Agility skill tree, which will grant the player an instant means of escape (such as pressing L2 to escape the Biter's grab - PS4) and upgraded further to ultimately add a stun effect, giving the player a window of time to execute/instantly kill the stunned Biter that grabbed them. With this base skill for Agility, it is very convenient and players won't have to avoid Biters as much as what they would have to early in the game (given the lack of skills and abilities/overall stats that players will have upon starting out in the game). It allows a much more faster escape if grabbed by a Biter and is very useful as without this skill, the time to get out of a Biter's grab is longer and thus the player will sustain more damage this way - Being grabbed by a Biter causes a QTE where the player must hit a button/key fast enough to escape the Biter's grab. " Escape" is an Agility skill in Dying Light. This would give players an opportunity to travel alongside characters to whom they've grown attached through the course of the game and further the interaction with the world at large beyond a simple note of lore.When grabbed, you can shake of Biters more quickly. This system would be a perfect way to reintroduce League Cards and allow players to call upon previous Gym Leaders or trainers that they met to assist in their journey. Pokémon Scarlet and Violet's co-op gameplay appears to play out in the open world, allowing four players to join together in a single group to explore the vast region.
#Dying light trainer level up full
While the Dynamax Phenomenon can't happen beyond the Galar region, Pokémon Scarlet and Violet's confirmation of co-op play can bring League Cards back into the fold and allow players to use them to their full potential. Using League Cards to call trainers and Gym Leaders to your group for Raids and Dynamax Adventures would've potentially made the items matter as more than just an instrument of lore-building by rewarding players for their investment and advancements in the game itself. As a piece of lore, these cards function well in adding life to the characters that inhabit the Galar region, but by remaining as such, the potential of their use in-game is missed. Beyond exploring some of Pokémon Sword and Shield's backstory elements on the League Cards themselves, however, they serve no further in-game purpose.

League Cards belonging to trainers in game are usually given to them by the trainers themselves as a symbol of camaraderie and respect, often after either defeating the trainer or performing a task.

These cards can then be exchanged with other players online as well as earned by trainers in the game. Introduced in Pokémon Sword and Shield, League Cards served as a replacement to the preexisting Trainer Cards and offered players a new level of customization by allowing them to edit the design of the card as well as their trainer's pose on the card. Pokémon Scarlet and Violet's new trailer gave an indication of new 4-player co-op gameplay, opening the door to bring back the previous installment's League Cards.
